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New H/F Gallery Presents: Performance in Virtual Spaces

Join us for the 21th episode of “H/F Gallery Presents,” where Rene gives us a glimpse into his latest research on Performance in Virtual Spaces! In this episode we discuss what makes a performance in virtual space as well as some examples that have slipped under the radar.
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H/F Presents: News in the Art World

Our new episode of H/F Presents is up, go give it a listen! This time I talk about NFTs, AI,s and bad curatorial choices. https://www.youtube.com/watch?v=pcMcSGXR0EM Also a special shout out to our co-host @rcdesalazar and producer @harshinijk_ who have been incredibly busy and couldn’t participate this time. INSTAGRAM
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New episode of H/F Presents is up

In this episode, producer Harshini Karunaratne and I talk about our experiences at isea2022 in Barcelona.
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That Poppy: An elaborate piece of performance art, or marketing

Exploratory analysis of Internet sensation “That Poppy”
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Molleindustria, art video games

Molleindustria, is an Italian game development company that describes itself as: Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonald’s Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from…
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The pleasures of teaching

An undergrad wrote this about my class: “I know that the class had no clear intention to adress any philosophical issues or issues of imperialism, socialism and social injustice, however I noticed that by knowing the culture around us we can get answers to the questions I mentioned above, and understand how things happen the…
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The artistry of frustration

Recently I have been going through two very interesting games, Dark Souls and Bloodborne, designed by game-maker Hidetaka Miyazaki. These are often cited as prime examples of great video game design, lauded for their often times punishing difficulty and obscure and ambiguous yet intriguing storyline. While both games share mechanics and themes such as cycles of life…