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Evolution of interactive computer graphics and the expression of emotion on art
For a long time computer graphics have been evolving, from the simple monochromatic graphics of Pong to the iconic art of the 8-bit generation, all the way through to today’s three-dimensional graphics of High Profile video games. However until recently the ability to convey emotion, feelings and believable acting through this medium was if not…
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When Data Visualization of Art Becomes Art Itself
Usually data analysis means hundreds of numbers and powerpoint graphs, however Frederik Brodbeck offers us an interesting and visually captivating way to analyze movies. Or as he puts it: “cinemetrics is about measuring and visualizing movie data, in order to reveal the characteristics of films and to create a visual “fingerprint” for them. Information such…
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The possibilities of digital media in museums.
As digital media and video games in particular advance leaps and bounds in terms of interactivity and graphical realism, its time for museums to take a look at the possibilities implied in them. Not only does this mean that consumer level computers can now access photo realistic models of objects in a collection, but that a virtual…
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Design and Ponies
Designers and Curators run into situations where the client or the trustees in any project will wrestle for control over it. This situation is inevitable due to money, and resources being invested by them and we as curators and designers must find a way to either manage these expectations or the result is madness. Clearly…
