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MCN 2020 Panel

I am happy to announce that on November 19, I will be participating alongside Jeremy Munro, Sam Theriault & Caroline Culbert a session on how cultural institutions have leveraged the game during the current pandemic situation. If you are interested in this panel, you can find more information here.
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New Publication: Rescuing New Media Art from Technological Obsolescence
I am happy to announce the publication of my latest text: Rescuing New Media Art from Technological Obsolescence in the latest Design, Art and Technology Journal issue. If you wish to read it, you can find it here. Abstract: As time passes and digital technologies become obsolete, more and more new media artworks face the possibility…
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Current progress and future projects

First and foremost my PhD on the curation and display of interactive new media art has reached first draft phase and will enter its final year of refining and retouching before its openly available to all. Next up is Poppy.Museum an exhibition proposal for an exhibition around Poppy’s work and her relationship to broader art…
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Portafolio
Diseño de Información Agroferpa era una empresa dedicada a la venta y distribución de productos agropecuarios, el diseño final es una fusion de elementos visuales que hacen referencia a la letra A, un retoño, el sol y en el espacio negativo un pavo. Juntos estos elementos hacen referencia a los productos vendidos por Agroferpa. Diseño…
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That Poppy – IDMAa 2017 Presentation-

Video of my latest conference talk at IDMAa 2017 at the University of the District of Columbia
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That Poppy: An elaborate piece of performance art, or marketing

Exploratory analysis of Internet sensation “That Poppy”
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Small hiatus
Please forgive the lack of updates as I focus all my energy into PhD applications, end of semester marking and a few side projects.
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Molleindustria, art video games

Molleindustria, is an Italian game development company that describes itself as: Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonald’s Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from…
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A unified theory of Art

Warning: the following theory and concepts are my own, do not take this as an actual academic theory. We have now explored the ideas of art as conjunction of shapes, forms and colors that create a distinct and unique aesthetic experience, as the transmission of an specific feeling the artist wishes to convey, as more of…
