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Molleindustria, art video games

Molleindustria, is an Italian game development company that describes itself as: Since 2003 we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of free, short-form, online games. Our products range from satirical business simulations (McDonald’s Video game, Oiligarchy) to meditations on labor and alienation (Every day the same dream, Tuboflex, Unmanned), from…
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A unified theory of Art

Warning: the following theory and concepts are my own, do not take this as an actual academic theory. We have now explored the ideas of art as conjunction of shapes, forms and colors that create a distinct and unique aesthetic experience, as the transmission of an specific feeling the artist wishes to convey, as more of…
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Institutional Theory of Art

And so we get to the last of the aesthetic theories I am covering. This theory takes a descriptive approach to describe what art is. Just as the dictionary describes how language is being used by actual living human beings, the institutional theory tells us that art is what the art world says it is.…
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Expression of Emotion

I have managed to squirrel some time to write again (this semester was a trial by fire) and thus I will continue with my plan to explain the four most common aesthetic theories. For this post, we will look at Robin George Collingwood’s theory of expression of emotion. In broad terms, the theory tells us…
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The pleasures of teaching

An undergrad wrote this about my class: “I know that the class had no clear intention to adress any philosophical issues or issues of imperialism, socialism and social injustice, however I noticed that by knowing the culture around us we can get answers to the questions I mentioned above, and understand how things happen the…
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Significant Form

Clive Bell describes his theory of what makes certain artistic expressions be considered art as a shared quality that all objects that elicit an aesthetic reaction in the following way: “What quality is shared by all objects that provoke our aesthetic emotions? What quality is common to Sta. Sophia and the windows at Chartres, Mexican sculpture,…
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What is Art?

The more semesters I teach, the more I come across this question from my students, and it seems to be asked mostly by art historians and artists. The fact that students in their sixth semester are asking this question is, if nothing else it is interesting that so far into their career, students are…
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Lugares y Memorias Fragmentadas: the design process

The Sketches helped me create the relationships between the strings and the photographs as well as to plan the three dimensionality of the exhibition space, it is here where I decided to utilise the space and create something more than a line-up of photographs. During the preparation process the photographs were printed and mounted on…

