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Upcoming Workshop: Game Arts Curators Kit.

I want to invite you to join Chaz Evans and me at GAIA 2021 in our workshop: Game Arts Curators Kit.Also… you know… there’s like a whole conference full of awesome people involved as well. https://network.us19.list-manage.com/track/click?u=08f49601be6152770bb27a254&id=a512de590f&e=87823b50b4
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The artistry of frustration

Recently I have been going through two very interesting games, Dark Souls and Bloodborne, designed by game-maker Hidetaka Miyazaki. These are often cited as prime examples of great video game design, lauded for their often times punishing difficulty and obscure and ambiguous yet intriguing storyline. While both games share mechanics and themes such as cycles of life…
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Preserving our digital heritage
As technology advances more and more, we are now faced with more than 4 decades of truly digital heritage, heritage that even now is often misunderstood and ignored. Things such as web video, music, Software (Video games, office tools, etc.), Digital illustration, 3D models, Flash animations and interactive, multimedia… things (i hesitate to call them…
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Evolution of interactive computer graphics and the expression of emotion on art
For a long time computer graphics have been evolving, from the simple monochromatic graphics of Pong to the iconic art of the 8-bit generation, all the way through to today’s three-dimensional graphics of High Profile video games. However until recently the ability to convey emotion, feelings and believable acting through this medium was if not…