Edited Volumes
- G. Cepeda, Rene, Chaz Evans, Marìa Luján Oulton, Tim Kwasny, and Tiffany Funk, eds. Video Game Art Reader: Volume 5 – Game Arts Curators Kit. Vol. 5. Chicago: Amherst College Press, 2024. https://doi.org/10.3998/mpub.14371652
- G. Cepeda, Rene, and Chaz Evans, eds. Game Arts Curators Kit. Self-published, 2021
Peer-Reviewed Journal Articles
- Salazar, C., & Cepeda, R. G. (in review). Voidopolis: Resisting the walled garden. International Journal for Digital Art History
- Cepeda, R. G. (in review). From flesh to code: Rethinking performance in digital space. Digital Creativity
- Cepeda, R. G. (in review). Redefining performance spaces for a virtual world. Leonardo
- G. Cepeda, Rene, and Salazar Constanza. “Header/Footer Gallery: Creating and Sustaining an Online-Only Art Gallery.” Edited by Karin DeWild. Internet Histories, 2023. https://doi.org/10.1080/24701475.2023.2249363
- G. Cepeda, René. 2023. “Making a Manual: The Manual for the Curation and Display of Interactive New Media Art”. In: Pau Alsina & Andrés Burbano (coords.). “Possibles”. Artnodes, no. 31. UOC. https://doi.org/10.7238/artnodes.v0i31.405252
- G. Cepeda, Rene. “Rescuing New Media Art from Technological Obsolescence.” DAT Journal 4, no. 3 (December 6, 2019): 37–46. https://doi.org/10.29147/dat.v4i3.145
- G. Cepeda, Rene. “Reconciling Art History and Video Games.” Journal of Media Arts and Practice, vol. 1, 2015, pp. 6–13
Book Chapters & Conference Proceedings
- Cepeda, R. G., & Salazar, C. (in press). Technonecromancy: Preserving the poetics. In M. Swalwell & H. Stuckey (Eds.), Born digital artefacts from the 1980s and 1990s: Sources, methods, challenges (working title). MIT Press
- Interactive Media, commissioned contribution for Practices, Sites and Controversies section in The Bloomsbury Encyclopedia of Visual Culture, edited by Barry Sandywell and Martin Hand — Bloomsbury Visual Arts (in press)
- Adie, B. A., & Cepeda, R. G. (2026). If they come, we must build it: Popular culture, tradition and the Hollywoodization of Día de Muertos in Mexico City. In B. Wyatt, H. Stewart, J. Kennell, & P. Stone (Eds.), The Routledge Handbook of Dark Events: Celebrations, Heritage, and Customs of Death and the Macabre. Routledge
- G. Cepeda, Rene, and Chaz Evans. “To Craft a Game Arts Curators Kit: A Collective Record of How to Publicly Exhibit Video Games Around the Globe.” In Playful Materialities: The Stuff That Games Are Made Of, edited by Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, and Raven Rusch. Bielefeld: transcript Verlag, 2022. https://doi.org/10.1515/9783839462003
- G. Cepeda, Rene. “Making a Manual: The Manual for the Curation and Display of Interactive New Media Art.” In ISEA2022 Barcelona Proceedings: POSSIBLES – 27th International Symposium on Electronic Art, edited by Pau Alsina, Irma Vilà, Susanna Tesconi, Joan Soler-Adillon, and Enric Mor. Barcelona, June 2022. https://openaccess.uoc.edu/handle/10609/147563
- Adie, Bailey Ashton, and Rene G. Cepeda. “Film Tourism and Cultural Performance: Mexico City’s Day of the Dead Parade.” Workshop Proceedings, 2018, p. 33
Digital Publications
- Museologician, personal blog, 2022 http://renegcepeda.art
- ‘The Artistry of Frustration’, VGA Zine, Chicago, 2021 https://vgagallery.org/vga-zine/the-artistry-offrustration
- G. Cepeda, Rene. The Manual for the Curation and Display of Interactive New Media Art. Self-published, 2020. Developed as a core output of doctoral research conducted at the University of Sunderland. Available at: https://inmamanual.wordpress.com
Theses & Dissertation
- G. Cepeda, Rene. The Curation and Display of Interactive New Media Art: Making a Manual. Ph.D. dissertation, Department of Art and Design, University of Sunderland, 24 November 2020. Supervisors: Prof. Beryl Graham and Dr. Alexandra Moschovi. Full text available via ResearchGate: https://www.researchgate.net/publication/346401579
- G. Cepeda, Rene. The Curation and Display of Interactive New Media Art: Making a Manual. Ph.D. thesis, University of Sunderland, 2020
- G. Cepeda, Rene. Towards the Meta Museum. M.A. thesis, University of East Anglia, 2011
Conference Presentations
- Cepeda, R. G. (2025, November). Del cuerpo al código: Repensar la performance en la era digital. Paper to be presented at the 1st CoMDiF International Congress, Aranjuez, Spain
- Cepeda, R. G., & Salazar, C. (Chairs). (2025, February 12). Walled Gardens and Wild Artists [Panel session]. College Art Association Annual Conference, New York Hilton Midtown, NY
- Salazar, C., & Cepeda, R. G. (2024, February). Technological imaginaries: Imagined futures, utopian visions, and fabulations of alternative worlds. Paper presented at the College Art Association Annual Conference, Chicago, IL
- Cepeda, R. G., & Salazar, C. (2023). Technonecromancy: The afterlives of new media art. Paper presented at Born Digital Cultural Heritage Now (BDCH23)
- Contact, in The 17th Ammerman Center Biennial Symposium on Arts & Technology, Connecticut College, 2022
- When Museums Meet Videogames Workshops, presented by the Villa Albertine and The Cultural Services of the French Embassy In the U.S., organized by We Are Museums, in cooperation with the Smithsonian Institution: Workshops 1–3, Workshop moderator, Oct–Nov 2021
- GAIA 2021, presented in collaboration with Ontario Arts Council Conseil Des Arts De L’ontario, Workshop moderator for the creation of the Game Arts Curators Kit, March–May 2021
- Munro, J., Theriault, S., Culbert, C., and G. Cepeda, R. (2020) ‘New Horizons: A Critical Examination of Animal Crossing for Cultural Heritage Institutions’, in MCN 2020 Virtual. New York
- Graham, Beryl and Sarah Cook (moderators) with guests Rene Cepeda, Jo Joelson, Amanda MacDonald Crowley, Suzy O’Hara, Dominic Smith, Georgia Smithson, Kevin Walker (2019) “CRUMB Radio Hour.” Unfinished List radio streams, a project by Shu Lea Chang for Ars Electronica. 8th Sep. Vienna: Live stream, archived at: http://stwst48x5.stwst.at/en/unfinished_list